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    <loc>http://sturgillportfolio.com/work</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2013-11-01</lastmod>
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      <image:title>Video Game Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/52733025e4b024943be0dcdc/t/52733797e4b08c2a8c9f146a/1383282076695/wolf_fight_view_01.jpg</image:loc>
      <image:title>Video Game Work - Wolf Fight</image:title>
      <image:caption />
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  <url>
    <loc>http://sturgillportfolio.com/photography</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2013-11-19</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/52733025e4b024943be0dcdc/t/528b7e12e4b02789e9a552af/1384497659942/wolf_fight_view_01.jpg</image:loc>
      <image:title>Tomb Raider - Wolf Fight Scene</image:title>
      <image:caption>I didn't create a single asset in this scene, but I was responsible for the composition, lighting, and collaborated on the design of the sequence (Lara is caught in a bear trap, immobile, and fends off a wolf attack).</image:caption>
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  <url>
    <loc>http://sturgillportfolio.com/older-work</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2013-11-20</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/52733025e4b024943be0dcdc/t/528c5087e4b0da224df64c18/1384496076166/11_Yggdrasil_Far.jpg</image:loc>
      <image:title>Earlier Work - TR: Underworld - Last Level</image:title>
      <image:caption>This is from the last level of the game.  I was responsible for the mesh, textures, and lighting.  I collaborated with another artist on the center-most pillar.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/52733025e4b024943be0dcdc/52846e3de4b0bd2b477d7ccc/52846e73e4b0089d8e2ede1b/1384496076166/11_Yggdrasil_Far.jpg</image:loc>
      <image:title>Earlier Work - TR: Underworld - Last Level</image:title>
      <image:caption>This is from the last level of the game.  I was responsible for the mesh, textures, and lighting.  I collaborated with another artist on the center-most pillar.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/52733025e4b024943be0dcdc/52846e3de4b0bd2b477d7ccc/52846e72e4b0070d8ce39f32/1384844141043/10_Yggdrasil_Entrance.jpg</image:loc>
      <image:title>Earlier Work - TR: Underworld - Bridge</image:title>
      <image:caption>Bridge in to final area of the game.  Mesh, textures, lighting.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/52733025e4b024943be0dcdc/52846e3de4b0bd2b477d7ccc/52846e6be4b00d8057e051a3/1384925264523/1_ArcticSea_Castle.jpg</image:loc>
      <image:title>Earlier Work - TR: Underworld - Sunken Fortress</image:title>
      <image:caption>Responsible for the mesh, textures, and lighting.  I also didn't have a lot of concept to work from, so I had to find my way to this architectural style.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/52733025e4b024943be0dcdc/52846e3de4b0bd2b477d7ccc/52846e6ce4b0089d8e2ede12/1384925384153/6_ArcticSea_Road.jpg</image:loc>
      <image:title>Earlier Work - TR: Underworld - Road to Nowhere</image:title>
      <image:caption>The fortress, and road leading to it, were once above water.  Mesh, texture, lighting.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/52733025e4b024943be0dcdc/52846e3de4b0bd2b477d7ccc/52846e6fe4b0089d8e2ede17/1384925421820/7_Helheim_Far.jpg</image:loc>
      <image:title>Earlier Work - TR: Underworld - Chamber</image:title>
      <image:caption>Mesh, textures, and lighting.  The blue glowing falls were called aether.  Or something like that.  We referred to it affectionately as blue goo during production.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/52733025e4b024943be0dcdc/52846e3de4b0bd2b477d7ccc/5287c67ae4b0ef080756bf4a/1384927356943/sturgbox-image9.jpg</image:loc>
      <image:title>Earlier Work - TR: Anniversary -- Peru Gear Puzzle</image:title>
      <image:caption>Mesh, lighting, textures were me.  The moving objects (dam, gears, etc) were created by another artist.  Reimagining a PS1 game was an interesting experience.  It gave us a great starting point, but recreating an old game with much more sophisticated game systems, and the ability to create higher fidelity assets was a challenge.   This area, for example got a lot grander and complex than the original.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/52733025e4b024943be0dcdc/52846e3de4b0bd2b477d7ccc/52847074e4b0070d8ce3a118/1384927367772/5_Egypt_ObeliskColumns.jpg</image:loc>
      <image:title>Earlier Work - TR: Anniversary - Obelisk Peekaboo</image:title>
      <image:caption>Mesh, textures, and lighting.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/52733025e4b024943be0dcdc/52846e3de4b0bd2b477d7ccc/52847078e4b02b5684e817c5/1384925519773/7_Egypt_ObeliskDownward.jpg</image:loc>
      <image:title>Earlier Work - TR: Anniversary - Obelisk From Above</image:title>
      <image:caption>Looking down at the water pool at the obelisk's base.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/52733025e4b024943be0dcdc/52846e3de4b0bd2b477d7ccc/5284707be4b08fd77c76cca8/1384496858476/9_Egypt_ObeliskTop.jpg</image:loc>
      <image:title>Earlier Work - TR: Anniversary - Obelisk 05</image:title>
      <image:caption>Toward the top, the walls had more weather damage and overgrowth.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/52733025e4b024943be0dcdc/52846e3de4b0bd2b477d7ccc/5284707ae4b02ae6e2af2d6b/1384496883238/10_Egypt_Skylight.jpg</image:loc>
      <image:title>Earlier Work - TR: Anniversay - Cat Tomb</image:title>
      <image:caption>Ah, vertex lighting.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/52733025e4b024943be0dcdc/52846e3de4b0bd2b477d7ccc/5284707de4b08fd77c76ccaf/1384496961799/12_Egypt_SphinxFrontSide.jpg</image:loc>
      <image:title>Earlier Work - TR: Anniversary - Sphinx 01</image:title>
      <image:caption>Responsible for mostly everything but the sphinx original modeling, though I did re-do his head.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/52733025e4b024943be0dcdc/52846e3de4b0bd2b477d7ccc/52847072e4b0070d8ce3a110/1384497217056/4_Egypt_Hall.jpg</image:loc>
      <image:title>Earlier Work - TR: Anniversary - Hallway</image:title>
      <image:caption>These hallways had to be reworked.  The originals from outsourcing were much too gold, with fiddly detail.  Simpler shapes felt more Egyptian.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/52733025e4b024943be0dcdc/52846e3de4b0bd2b477d7ccc/52847082e4b0070d8ce3a121/1384926007857/15_Egypt_Temple.jpg</image:loc>
      <image:title>Earlier Work - TR: Anniversary - Cat Temple Entrance</image:title>
      <image:caption>The first pass of this area was created by outsourcing, and I was responsible for reworking the textures, refining the look, and polishing it.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>http://sturgillportfolio.com/about</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2013-11-06</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/52733025e4b024943be0dcdc/t/5279e7c5e4b0c9910902307d/1430741537878/wondercon_egg_sturgill.JPG</image:loc>
      <image:title>Resume_temp</image:title>
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  <url>
    <loc>http://sturgillportfolio.com/read-me</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2013-10-28</lastmod>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/52733025e4b024943be0dcdc/52733cfae4b03e87bf91cc5c/52733cfae4b03e87bf91cc5d/1377616061753/Screen+Shot+2013-08-27+at+11.06.39+AM.jpg</image:loc>
      <image:title>Comics Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/52733025e4b024943be0dcdc/52733cfae4b03e87bf91cc5c/52733cfae4b03e87bf91cc5b/1377619216185/Screen+Shot+2013-08-27+at+11.59.33+AM.jpg</image:loc>
      <image:title>Comics Work</image:title>
    </image:image>
    <image:image>
      <image:loc>https://static1.squarespace.com/static/52733025e4b024943be0dcdc/52733cfae4b03e87bf91cc5c/52733cfae4b03e87bf91cc5e/1377616056109/MECO+%2820130827%29.jpg</image:loc>
      <image:title>Comics Work</image:title>
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  <url>
    <loc>http://sturgillportfolio.com/read-me-1</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2019-03-29</lastmod>
    <image:image>
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      <image:title>Comics Work</image:title>
    </image:image>
  </url>
  <url>
    <loc>http://sturgillportfolio.com/new-page</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2019-03-29</lastmod>
  </url>
  <url>
    <loc>http://sturgillportfolio.com/contact-me</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2013-11-20</lastmod>
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      <image:title>Contact</image:title>
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