TR: Underworld - Last Level

TR: Underworld - Last Level

This is from the last level of the game.  I was responsible for the mesh, textures, and lighting.  I collaborated with another artist on the center-most pillar.

TR: Underworld - Bridge

TR: Underworld - Bridge

Bridge in to final area of the game.  Mesh, textures, lighting.

TR: Underworld - Sunken Fortress

TR: Underworld - Sunken Fortress

Responsible for the mesh, textures, and lighting.  I also didn't have a lot of concept to work from, so I had to find my way to this architectural style.

TR: Underworld - Road to Nowhere

TR: Underworld - Road to Nowhere

The fortress, and road leading to it, were once above water.  Mesh, texture, lighting.

TR: Underworld - Chamber

TR: Underworld - Chamber

Mesh, textures, and lighting.  The blue glowing falls were called aether.  Or something like that.  We referred to it affectionately as blue goo during production.
 

TR: Anniversary -- Peru Gear Puzzle

TR: Anniversary -- Peru Gear Puzzle

Mesh, lighting, textures were me.  The moving objects (dam, gears, etc) were created by another artist. 

Reimagining a PS1 game was an interesting experience.  It gave us a great starting point, but recreating an old game with much more sophisticated game systems, and the ability to create higher fidelity assets was a challenge.

 

This area, for example got a lot grander and complex than the original.
 

TR: Anniversary - Obelisk Peekaboo

TR: Anniversary - Obelisk Peekaboo

Mesh, textures, and lighting. 

TR: Anniversary - Obelisk From Above

TR: Anniversary - Obelisk From Above

Looking down at the water pool at the obelisk's base.

TR: Anniversary - Obelisk 05

TR: Anniversary - Obelisk 05

Toward the top, the walls had more weather damage and overgrowth.
 

TR: Anniversay - Cat Tomb

TR: Anniversay - Cat Tomb

Ah, vertex lighting.

TR: Anniversary - Sphinx 01

TR: Anniversary - Sphinx 01

Responsible for mostly everything but the sphinx original modeling, though I did re-do his head.

TR: Anniversary - Hallway

TR: Anniversary - Hallway

These hallways had to be reworked.  The originals from outsourcing were much too gold, with fiddly detail.  Simpler shapes felt more Egyptian.
 

TR: Anniversary - Cat Temple Entrance

TR: Anniversary - Cat Temple Entrance

The first pass of this area was created by outsourcing, and I was responsible for reworking the textures, refining the look, and polishing it.