The area was a hub of the Egypt level. As point artist of Egypt, I led the charge, working with outsourcing. Leading the charge really means doing lots of re-work when you don't get quite what you wanted from outsourcing.
TR: Anniversary - Courtyard 01
TR: Anniversary - Courtyard 02
Shiny door topper. You'd think I would know the architectural name of a door topper.
You'd be wrong.
TR: Anniversary - Obelisk 04
Looking up to the skylight.
TR: Underworld - Undersea Fortress 03
Closer shot of fortress. It's in the arctic, and you can see the sea ice creeping down to the tower.
TR: Legend Reel
This is a brief reel of my work from Tomb Raider: Legend. In most of these shots, I was not solely responsible for all assets. We shared lots of textures, and in some shots (notably the one from the thumbnail), I inherited and finalized an area.
TR: Anniversary - Sphinx 02
Sphinx's back.
TR: Underworld - Chamber 02
The magical runes were fun to make.
TR: Underworld - Undersea Fortress 02
I did everything but the statues. They are cool statues though.